⛏ SIM DIG — v0.17 · RESEARCH & THE WIDER MAP

⚠ MACHINE CRITICAL
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🏕 SITE CAMP

Sell —

Sell cargo (air pays NOW · rail pays next train)

Warehouse stock (sells from here too — best channel auto-picked)

Storage depot — hold materials for better rates, construction, refining

Move cargo → depot
Depot stock sells at this site's best rates (auto-routed, Special included). Outside home turf, depots will one day be raidable.

Workshop — service & supplies

Refuel ($0.15 / unit)
Repair hull ($0.50 / point)
Service machine ($0.60 / point)
Drill bits — 5 pack
Fuel can 50L — carried aboard (max 2, lost with machine). Use with G
Hull patch kit +30 — carried aboard (max 2). Use with H
Service kit +30 condition — carried aboard (max 2). Use with T
Insure this machine — covers 60% of recovery fees on loss

Freight office (charterer covers freight — contracts pay full)

Machine showroom & garage — buy, switch (each machine keeps its own kit)

Upgrades — fitted to the ACTIVE machine, lost with it

🔬 Research — account-wide technology (one project at a time)

Further processing — refine ore, service the fleet

Auto-maintenance bay — services machine parked at home while away
Refinery — process stored ore into high-value goods

🗺 OVERWORLD

Click a site on the map.

🎓 OPERATOR SKILLS — trained by use, never lost (cap 99)

🎛 FLEET COMMAND — every machine, every mine

Jump into any machine anywhere (you're the operator — travel is instant). AUTO machines work their directive at 15% speed online, away-rate offline — and when full, they return to the surface, deposit into the depot, and head back down. Jump in to drive at 100%.

📦 CARGO MANIFEST

BORE
FIX
CAMP
MAP
SKILL
BAG
FLEET
← → ↓ dig   ↑ fly  |  B bore test   E building   M map   F fleet   K skills   G/H/T use kits  |  air freight is brutal — build rail, hop by hop. Nothing is forbidden, only expensive: hard rock snaps drill bits, big claims take bonds.