⛏ SIM DIG β€” v0.13

⚠ MACHINE CRITICAL
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πŸ• SITE CAMP

Sell β€”

Sell cargo (air pays NOW Β· rail pays next train)

Warehouse stock (sells from here too β€” best channel auto-picked)

Storage depot β€” hold materials for better rates, construction, refining

Move cargo β†’ depot
Depot stock sells at this site's best rates (auto-routed, Special included). Outside home turf, depots will one day be raidable.

Workshop β€” service & supplies

Refuel ($0.15 / unit)
Repair hull ($0.50 / point)
Service machine ($0.60 / point)
Drill bits β€” 5 pack
Fuel can 50L β€” carried aboard (max 2, lost with machine). Use with G
Insure this machine β€” covers 60% of recovery fees on loss
Service this site's auto-drills

Freight office (charterer covers freight β€” contracts pay full)

Machine garage β€” switch or buy (each machine keeps its own kit)

Upgrades β€” fitted to the ACTIVE machine, lost with it

Auto-drill unit (Q deploy / collect)

Home base development (simple now β€” these buildings will grow)

Auto-maintenance bay β€” services machine parked at home while away
Refinery β€” process stored ore into high-value goods

πŸ—Ί OVERWORLD

Click a site on the map.

πŸŽ“ OPERATOR SKILLS β€” trained by use, never lost (cap 99)

πŸŽ› FLEET COMMAND β€” every machine, every mine

Jump into any machine anywhere (you're the operator β€” travel is instant). AUTO machines work their directive at 15% speed online, away-rate offline β€” and when full, they return to the surface, deposit into the depot, and head back down. Jump in to drive at 100%.

πŸ“¦ CARGO MANIFEST

β—€
β–Ά
β–²
β–Ό
BORE
BOT
FIX
CAMP
MAP
SKILL
BAG
FLEET
← β†’ ↓ dig   ↑ fly  |  B bore test   E building   M map   F fleet   K skills   Q auto-drill   R field patch  |  air freight is brutal β€” build rail, hop by hop. Nothing is forbidden, only expensive: hard rock snaps drill bits, big claims take bonds.