โ› SIM DIG โ€” v0.8

โš  MACHINE CRITICAL
๐Ÿ’ฐ 0 โญ 0 ๐Ÿ”ฉ 0 โ›ฝ
๐Ÿ›ก
๐Ÿ”ง
๐Ÿ“ฆ
๐Ÿฌ 0 ๐Ÿ“ 0 m ๐Ÿค– 0

๐Ÿ• SITE CAMP

Sell โ€”

Sell cargo (air pays NOW ยท rail pays next train)
Move cargo โ†’ site storage

Warehouse โ€” sell by material, or hold for construction (future: machines & clan buildings are built FROM materials; stockpiles outside home turf will be raidable)

Workshop โ€” service & supplies

Refuel ($0.15 / unit)
Repair hull ($0.50 / point)
Service machine ($0.60 / point)
Drill bits โ€” 5 pack
Insure this machine โ€” 60% of upgrades on loss

Freight office (charterer covers freight โ€” contracts pay full)

Hauler โ€” moves auto-drill ore โ†’ storage each train (max 2/site)

Machine garage โ€” switch or buy (each machine keeps its own kit)

Upgrades โ€” fitted to the ACTIVE machine, lost with it

Auto-drill unit (Q deploy / collect)

Home base development (simple now โ€” these buildings will grow)

Auto-maintenance bay โ€” services machine parked at home while away
Refinery โ€” process stored ore into high-value goods

๐Ÿ—บ OVERWORLD

Click a site on the map.

๐ŸŽ“ OPERATOR SKILLS โ€” trained by use, never lost (cap 99)

๐Ÿ“ฆ CARGO MANIFEST

โ—€
โ–ถ
โ–ฒ
โ–ผ
BORE
BOT
FIX
CAMP
MAP
SKILL
BAG
โ† โ†’ โ†“ dig   โ†‘ fly  |  B bore test   E camp   M map   K skills   Q auto-drill   R field patch  |  air freight is brutal โ€” build rail, hop by hop. Nothing is forbidden, only expensive: hard rock snaps drill bits, big claims take bonds.