Machine showroom & garage β buy, switch (each machine keeps its own kit)
Upgrades β fitted to the ACTIVE machine, lost with it
π GRAND EXCHANGE β the season standings (estimated company worth)
β EXOTIC FUEL DEPOT β the only reliable plasma supply on the map
Refuel exotic-class machine ($0.60/L here β $1.80 anywhere else)
Starlance & Phaselance drink exotic fuel. Owning one is a supply-line commitment: plan runs around Central, or pay triple in the field.
β¨ TIER-3 SHOWROOM β starship-class machinery, sold only at Central
π¨ AUCTION HOUSE β used machines from the companies, ledgers and scars included
π¬ Research β account-wide technology (one project at a time)
Further processing β refine ore, service the fleet
Auto-maintenance bay β services machine parked at home while away
Refinery β process stored ore into high-value goods
πΊ OVERWORLD
Click a site on the map.
π OPERATOR SKILLS β trained by use, never lost (cap 99)
π FLEET COMMAND β every machine, every mine
You are the OPERATOR: jumping between machines is instant, but machines and cargo never teleport β only your β flagship rides with you; the rest moves by rail freight and haulers. AUTO machines work their directive at 15% speed online, away-rate offline β and when full, they return to the surface, deposit into the depot, and head back down. Jump in to drive at 100%.
π¦ CARGO MANIFEST
β
βΆ
β²
βΌ
BORE
FIX
CAMP
MAP
SKILL
BAG
FLEET
β β β dig β fly | B bore test E building M map F fleet K skills G/H/T use kits | air freight is brutal β build rail, hop by hop. Nothing is forbidden, only expensive: hard rock snaps drill bits, big claims take bonds.